Friday, November 14, 2008

How the Ducks Got Their Fine Feathers

Gabcast! Mythology #2


Citation:

Willms, Craig. "Pretty Duck." 4 February 2008. Photograph. The Static Noise Journal. 14 November 2008. <http://www.protohuman.blogspot.com/2008_02_01_archive.html>

Tuesday, November 11, 2008

Sparks from War Eagle’s Lodge-Summary

This myth is a Native American myth from the Blackfeet Tribe. Like most myths, it explains something of the natural world which happens to be how ducks got their fine and beautiful feather. It started with all the Duck-people looking generally the same with a dull gray coat. One day the Duck-people were swimming in the lake with Old-man watching. Meanwhile, the Duck-people kept to their business but minded Old-man because he was said to be a crazy man and would want to hurt the Duck-people. As soon as Old-man started gathering the thick moss on the shore the Duck-people became quickly suspicious. Old-man constructed a lodge using the moss and poles and invited the Duck-people to come watch his dance even though they were very unsure of Old-man. However, as he started singing in Duck-talk the Duck-people became less suspicious and eventually went into Old-man's lodge. Old-man said they must be painted to see his dance and painted each duck how they explained. In other words, the Duck-people were able to pick their appearance and how they wanted it to be. The Duck-people were told not to open their eyes during the dance and if they did they would have red-eyes forever or it would hurt to open them. The loon caused a commotion and all the Duck-people opened their eyes and fled, for this reason loon looks crippled when he tries to stand as well as why all ducks have their feathers.

Citation:

Linderman, Frank B. "Blackfeet-How the Ducks Got Their Fine Feathers". Indigenous Peoples Literature. 2002. 11 November 2008.

Friday, October 31, 2008

Thursday, October 30, 2008

Hero Journey Application Project

Call to Adventure: This stage is where the hero is called to quest or assignment

Supernatural Guides: Guides that offer advice, magic, or weapons to assist in the hero's journey

Compainions: Friends that help along the journey

Initiation: The hero crosses the threshold and leaves behind the familiar and comfortable

Trials: The obstacles and battles the hero must overcome during the journey.

Final Battle: The ultimate battle in the journey

Transformation: The hero is in someway altered by the journey

Death/Rebirth: Out with the old; in with the new

Boon: The gift of renewal to be shared with all

Non-Verbal Representation